Sunday, May 6, 2012

Posing Complex Characters

Here is a more in depth look at one of the features I presented at Gnomon. In this video I go over how I pose my creatures and characters in zbrush. I utilize the layer feature in Transpose master to apply all pose data as a layer on each subtool. Later I go over how I set keyframes in the animation timeline, to act as global "on off" switches for multiple layers


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